Thursday, January 12, 2023

D23: Goblin House

 GOBLIN HOUSE

  • Abandoned house in Crossings District. Crossings District replaces Gate Town as the boring mini district of Moon City. The youth gangs from the various districts all want to claim this as their turf. They all want to expand into Crossings District, the only unclaimed turf left.

  • Could also serve as any random slum house in Moon City.


Hook: Duke Scaradine gave the players “squatting and looting” rights in exchange for successful delivery of his new astral peacock. Or anyone else who does them a favor might pay them this way. Or they heard this house was abandoned and the last owner was some rich old lady. Or they know all the gangs want this house and maybe they can ransom it to them if they get there first.

Random Encounters

  1. 3d6 mini puppet folk scavenging for food, will pretend to be inanimate.

  2. 2 mini puppet folk spies, will pretend to be inanimate but prefer to hide and see what the party is doing.

  3. 2d6 mini puppet folk warriors, including grenadier detachment, here to rob the party’s food.

  4. Rival adventurers. One of them got shot but they don’t know where from. 

  5. Rival adventurers. They ALSO have a writ granting them looting and squatting rights to Goblin House.

  6. 4 Coxenhammers gang members and 4 Skull Kids gang members about to duke it out.



1 ENTRANCE

  • From outside: Shitty two-and-a-half story building. French door entrance. No windows on the first floor. Windows on the second floor but they’re boarded up. (Half-floor additional height implies an attic.)

  • On the inside: Filthy. Graffiti from the various gangs of Moon City. At least 3 different gangs are trying to claim this as their turf. Can of spray paint.


2 MAIN HALL

  • Fireplace. Disused. Scorch marks from teenage-party style fire pit in the middle of the room. Salvageable torches. (Hidden in the chimney is a secret passage to 11 attic.)

  • Stairs up to 7 second floor hallway. They creak loudly when walked on.

  • Keg of beer. An attached note says that it's an gift from the Coxenhammers to the Skull kids, meant as an apology for trashing their seance party. Pumps foul “beer” on the first pump. Explodes on the second pump. This is obvious with just a little bit of investigation, including tasting the foul beer.


3 PANTRY

  • Locked wooden door. Small hole in the corner (see 4 first floor bedroom).

  • Totally ransacked. A very thorough search reveals some salvageable rations.

  • Hole in the ceiling to 9 South West Bedroom, rope hanging down


4 FIRST FLOOR BEDROOM

  • Wooden door boarded shut from the outside. A small hole has been chewed in the bottom corner of the door. It looks like it was chewed by a rodent or something, but investigation reveals it was cut with a tiny woodcutters ax.

  • Hideous platypus monster. Too fat and lethargic to fit out the door. Will try to eat anything that gets close. After eating, it lays an egg that will eventually hatch to reveal a miniature version of whatever it ate. The monsters stomach acid can be used to make a potion induces rapid growth.

  • Floor covered in broken eggshells. Searching reveals a dagger styled like a tiny greatsword and a sack of tiny gold coins.


5 JUNK

  • Completely full of junk (bricks, wood, scrap metal, etc). Floor to ceiling. Impossible to enter.

  • Buried under all the junk is the door down to NN basement.


6 CLOSET

  • Old overcoat with a red ribbon stuck in the pocket. Other old clothes. Motheaten but could make a passable upper class disguise.


7 SECOND FLOOR HALLWAY

  • Doors to the NE, SW, and SE bedrooms. At the end of the hall there is a hole in the wall, like a cartoon mouse hole. Inspection reveals it's closed with a tiny portcullis made of nails. Within is a rat with a special grenadier detachment mini puppet folk gun strapped to it's back. (Single use 1d8, loud)

  • Big painting of some old fashioned family to the NW. The child in the painting is wearing a red ribbon. (Secret: missing door where the NW bedroom should be implies existence of secret attic. Smashing through the wall is possible but there’s a layer of brick behind the plaster.)


8 NORTH-EAST BEDROOM

  • Full of large jars. Perfect for smashing. Most contain toxic gas but one also contains a fossilized lost-mermaid-princess egg (treasure) and another a live lost-mermaid-princess egg. The princess in the egg can deliver hooks to the slime castle.


9 SOUTH-WEST BEDROOM

  • Dollhouse under the bed. Home of the mini puppet folk. The’ll pretend to be inanimate if possible. (Lore: These were puppet folk squatters who got eaten by the platypus monster and reincarnated in tiny form. They can’t get out of the house because they’re much too small to open the door, pry the boards off the windows, etc.)

  • Hole in the floor to 3 pantry, rope hanging down is tried off to bedframe

  • Boarded up windows.


10 SOUTH-EAST BEDROOM

  • Seance candles, salt circle, ready to go, just missing the final ingredient--something special to the person whose ghost you want to summon. If used with the red ribbon from 6 closet you can summon the ghost of the old women who owns the house. She knows a lot of rumors from being very old, of course. Or you could return with something special to someone else, from elsewhere.

  • Boarded up windows.


11 ATTIC

  • A whole fucking cannon. Way too heavy to move, and especially not without knocking out the bricked-over wall. It's aimed at a particular spot on the street (through a crack in the exterior wall); it would obliterate anyone who could be lured into that exact spot. Only two cannonballs.


Mini Puppet Folk

1 HP, very lo str, hi dex, nail-sword (1 damage)

  • Special grenadier detachment also has a pebble-cannon (1d8 damage, once ever)


Rival Adventurers

“Rocky” -- HP 6, hi dex, lo cha, trident (1d8 bulky)

  • Other items: cleansing water, sonic grenade

  • Spells: Control stone, stoneskin

“Chef” -- Hp 9, lo str, hi int, hi cha, skewer (1d6)

  • Other Items: fancy clothes, ghost pepper

  • Abilities: Frenzy, Stew (rattlesnake)

1 comment:

  1. The attic cannon is amazing and I will steal it.

    Tiny muppet antagonists is also rad.

    ReplyDelete